Published in1kxnetwork·May 4Autonomous Worlds: The Case for Fully On-chain GamesEach new computing paradigm has historically unlocked a new set of possibilities for games: Transistors, microprocessors, TVs — the concept of a computer game PCs — expansion of gaming categories to include strategy and simulation Internet — multiplayer Social-web — social-network games Mobile — casual games VR — Spatial With…11 min read11 min read
Published in1kxnetwork·Apr 6, 2022Service DAOs - Landscape, Challenges, and SolutionsWhereas traditional companies look to consulting firms for advice, protocols and DAOs often have entirely different needs, operating mechanisms, and cultures that are best serviced by other crypto-native contributors. …Dao7 min readDao7 min read
Published in1kxnetwork·Jan 19, 2022Sinks & Faucets: Lessons on Designing Effective Virtual Game EconomiesFor a virtual in-game economy to maintain economic equilibrium — the relative stability of its core currency and items — it must balance the rate of asset issuance with the rate of asset consumption/demand. Stuff in ~= Stuff out. To do this it has a couple of options: Continuously grow…Play To Earn Games15 min readPlay To Earn Games15 min read
Aug 6, 2021What MOOCs Need to Build — Part 2Tl;dr Build a curricula planner with requirements and electives If you haven’t already, check out part 1. Today more than any other time in modernity, your ability to add value matters significantly more than your credentials. Some of the largest companies in the world have waived their college degree requirements…Education7 min readEducation7 min read
Jul 12, 2021What MOOCs Need to Build — Part 1Tl;dr: To disrupt higher education MOOCs need to incorporate community building as a key feature a la CS50 and OSSU The average cost of tuition at a private university in the US is about 35,000 USD. Add to that room and board, health insurance and living costs and the total…Mooc6 min readMooc6 min read