Published in1kxnetworkAutonomous Worlds: The Case for Fully On-chain GamesOnchain state and logic, permissionless extension, governance and the creation of fully on-chain permanent worldsMay 4, 2023May 4, 2023
Published in1kxnetworkService DAOs - Landscape, Challenges, and SolutionsWhereas traditional companies look to consulting firms for advice, protocols and DAOs often have entirely different needs, operating…Apr 6, 20223Apr 6, 20223
Published in1kxnetworkSinks & Faucets: Lessons on Designing Effective Virtual Game EconomiesFor a virtual in-game economy to maintain economic equilibrium — the relative stability of its core currency and items — it must balance…Jan 19, 20221Jan 19, 20221
What MOOCs Need to Build — Part 2Tl;dr Build a curricula planner with requirements and electivesAug 6, 2021Aug 6, 2021
What MOOCs Need to Build — Part 1Tl;dr: To disrupt higher education MOOCs need to incorporate community building as a key feature a la CS50 and OSSUJul 12, 20212Jul 12, 20212